![]() You can omit the run if you'd like, but you'll lose one hit of the 623D.ĬD > (6A if necessary), 6BD ~ 236P, (2B), 6D ~ 236K Light Starter > 6BD ~ 236P, (delay) 3D > 236A, 623D ~ 623Kĭelay the 3D to just before your opponent hits the ground. If you don't want to deal with that, go straight into 623D ~ 623K after the 236P. Delaying 236P isn't necessary always, but it ensures Mary is in range for 3D afterward. Remember these combos involving 6BD in case you ever land them in neutral as well. It's possible to connect 6D if you connect the 3D high enough. Technically possible, but the likelihood of landing a CD like this is slim. Must be point blank and directly in the corner. If your back is to the corner, you can cancel CD into a whiffed 6A to gain the extra space needed for 6D to connect.ĦA is usually necessary to make sure you're close enough for the 623D. You have plenty of time if you're using 4B. You have enough time during the animation of 6A to get a 4 charge. ( Note: 'Other Starters' won't be referenced in the 'Combos' section.) cl.C can be used too.Ĭan let Blue Mary do heavy combos from lights, but only at closer ranges.Ĭauses a launch, particularly useful if used as an anti-air. Standard heavy starter consistent after jump ins. Blue Mary can get stronger conversions by cancelling her lights into 4B, but this only works at closer ranges. The other starters in each table should also work in each case, but may not. ![]() Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold). Hit the opponent while they're mid-air.ĭo either X move or Y move in a combo (Both final damage & stun values will be shown). ![]() ![]() Link the previous move into the following move.Ĭan also mean the move must be Kara Canceled.Ĭancel the previous special into the following special.Īnti-air. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). Use the corresponding starter(s) from the 'Starters' section of this page.Ĭancel the previous move into the following move. ![]()
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